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Bomber Bug (DropTeam videogame)

The following model was done for Mojo Games' video game "DropTeam", which is available on meta and on Steam.

My tasks were:
- 3D modeling (based on Carlo Arellano's concept art).
- Rigging
- Texturing
- Animation
- Basic Unity testing

Original concepts by Carlo Arellano (only "Soldier" bug is available):
https://www.artstation.com/artwork/OODYw

Check out the commander bug:
https://www.artstation.com/artwork/nJ5NWK

Bomber Bug.

Bomber Bug.

Overview of the blocking process.

Overview of the blocking process.

Overview of the blocking process with extended body.

Overview of the blocking process with extended body.

Sculpt mesh model.

Sculpt mesh model.

Low Poly model.

Low Poly model.

UV and Texturing revision (no lights).

UV and Texturing revision (no lights).

Checking the glow material in all the model's parts.

Checking the glow material in all the model's parts.

Animation ("Walk" with visible Rig).

Animation ("Walk" with visible Rig).

Animation ("Walk").

Animation ("Walk").

Animation ("Walk" to the right).

Animation ("Walk" to the right).

Animation (Idle A).

Animation (Idle A).

Animation (Idle B).

Animation (Idle B).

Animation (Attack).

Animation (Attack).

Animation (Stun Front).

Animation (Stun Front).

Animation (Stun to the left).

Animation (Stun to the left).

Animation (Death).

Animation (Death).

Beware the sky...

Beware the sky...

Animation being played consistently on all LODs by insect type inside Unity.

Animation being played consistently on all LODs by insect type inside Unity.