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Commander Bug (DropTeam Videogame)

The following model was done for Mojo Games' video game "DropTeam", which is available on meta and on Steam.

My tasks were:
- 3D modeling (based on Carlo Arellano's concept art).
- Rigging
- Texturing
- Animation
- Basic Unity testing

Original concepts by Carlo Arellano (only "Soldier" bug is available):
https://www.artstation.com/artwork/OODYw

Check out the Soldier bug:
https://www.artstation.com/artwork/vbWDWv

Commander Bug.

Commander Bug.

Overview of the blocking process and size comparison with the other bugs.

Overview of the blocking process and size comparison with the other bugs.

Sculpt low detail of the Commander.

Sculpt low detail of the Commander.

Sculpt high detail of the Commander.

Sculpt high detail of the Commander.

Low Poly model.

Low Poly model.

UV and Texturing revision (no lights).

UV and Texturing revision (no lights).

Size comparison with Exo Suits.

Size comparison with Exo Suits.

Quick rig testing.

Quick rig testing.

Animation (Walk with visible Rig).

Animation (Walk with visible Rig).

Animation (Walk).

Animation (Walk).

Animation (Walk to the right).

Animation (Walk to the right).

Animation (Idle A).

Animation (Idle A).

Animation (Idle B).

Animation (Idle B).

Animation (Stun Front).

Animation (Stun Front).

Animation (Stun Right).

Animation (Stun Right).

Animation (Attack A).

Animation (Attack A).

Animation (Attack B).

Animation (Attack B).

Animation (Death Front).

Animation (Death Front).

Animation (Death Right).

Animation (Death Right).

Beware the size...

Beware the size...

Animation being played consistently on all LODs by insect type inside Unity.

Animation being played consistently on all LODs by insect type inside Unity.