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Breacher Bug (DropTeam videogame)

The following model was done for Mojo Games' video game "DropTeam", which is available on meta and on Steam.

My tasks were:
- 3D modeling (based on Carlo Arellano's concept art).
- Rigging
- Texturing
- Animation
- Basic Unity testing

Original concepts by Carlo Arellano (only "Soldier" bug is available):
https://www.artstation.com/artwork/OODYw

Check out the bomber bug:
https://www.artstation.com/artwork/nJ5vW1

Breacher Bug

Breacher Bug

Overview of the blocking process.

Overview of the blocking process.

Sculpt mesh model.

Sculpt mesh model.

Quick rig test of Chucker Bug.

Quick rig test of Chucker Bug.

UV and Texturing revision (no lights).

UV and Texturing revision (no lights).

Checking the glow material in all the model's parts.

Checking the glow material in all the model's parts.

Animation (Walk with visible Rig).

Animation (Walk with visible Rig).

Animation (Walk).

Animation (Walk).

Animation (Idle A).

Animation (Idle A).

Animation (Idle B).

Animation (Idle B).

Animation (Attack Proposal).

Animation (Attack Proposal).

Animation (Stun Front).

Animation (Stun Front).

Animation (Stun to the right).

Animation (Stun to the right).

Animation (Death from the front).

Animation (Death from the front).

Beware it getting close to you...

Beware it getting close to you...

Animation being played consistently on all LODs by insect type inside Unity.

Animation being played consistently on all LODs by insect type inside Unity.