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Chucker Bug (DropTeam videogame)

The following model was done for Mojo Games' video game "DropTeam", which is available on meta and on Steam.

My tasks were:
- 3D modeling (based on Carlo Arellano's concept art).
- Rigging
- Texturing
- Animation
- Basic Unity testing

Original concepts by Carlo Arellano (only "Soldier" bug is available):
https://www.artstation.com/artwork/OODYw

Check out the Breacher bug:
https://www.artstation.com/artwork/NqP4WD

Chucker Bug.

Chucker Bug.

Overview of the blocking process.

Overview of the blocking process.

Size comparison with Exo Suits & overview of the sculpted mesh of the Chucker.

Size comparison with Exo Suits & overview of the sculpted mesh of the Chucker.

Quick rig test of Chucker Bug.

Quick rig test of Chucker Bug.

UV and Texturing revision (no lights).

UV and Texturing revision (no lights).

Checking the glow material in all the model's parts.

Checking the glow material in all the model's parts.

Animation (Walk with visible Rig).

Animation (Walk with visible Rig).

Animation (Walk).

Animation (Walk).

Animation (Walk to the right).

Animation (Walk to the right).

Animation (Idle A).

Animation (Idle A).

Animation (Idle B).

Animation (Idle B).

Animation (Attack).

Animation (Attack).

Animation (Stun Front while attacking).

Animation (Stun Front while attacking).

Animation (Stun Right while attacking).

Animation (Stun Right while attacking).

Animation (Stun Front).

Animation (Stun Front).

Animation (Stun to the right).

Animation (Stun to the right).

Animation (Death A).

Animation (Death A).

Animation (Death B).

Animation (Death B).

Beware attacks far away from you...

Beware attacks far away from you...

Animation being played consistently on all LODs by insect type inside Unity.

Animation being played consistently on all LODs by insect type inside Unity.