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Soldier Bug (DropTeam videogame)

The following model was done for Mojo Games' video game "DropTeam", which is available on meta and on Steam.

My tasks were:
- 3D modeling (based on Carlo Arellano's concept art).
- Rigging
- Texturing
- Animation
- Basic Unity testing

Original concept by Carlo Arellano, here at Artstation:
https://www.artstation.com/artwork/OODYw

Check out the Chucker bug:
https://www.artstation.com/artwork/ZlQPZN

Soldier Bug.

Soldier Bug.

Quick rig test of Soldier Bug.

Quick rig test of Soldier Bug.

Overview of the blocking process.

Overview of the blocking process.

Size comparison with Exo Suits.

Size comparison with Exo Suits.

UV and Texturing revision (no lights).

UV and Texturing revision (no lights).

Animation (Walk with visible Rig).

Animation (Walk with visible Rig).

Animation (Walk).

Animation (Walk).

Animation (Walk to the right).

Animation (Walk to the right).

Animation (Idle A).

Animation (Idle A).

Animation (Idle B).

Animation (Idle B).

Animation (Idle C).

Animation (Idle C).

Animation (Run).

Animation (Run).

Animation (Attack A).

Animation (Attack A).

Animation (Attack B).

Animation (Attack B).

Animation (Stun Front).

Animation (Stun Front).

Animation (Stun to the right).

Animation (Stun to the right).

Animation (Death from the front).

Animation (Death from the front).

Animation (Death to the right).

Animation (Death to the right).

Beware the numbers surrounding you...

Beware the numbers surrounding you...

Animation being played consistently on all LODs by insect type inside Unity.

Animation being played consistently on all LODs by insect type inside Unity.