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Lin Project (Reel Animaturas 2012 - 2013)

Back in 2012 I entered to the school "Animaturas" and with them, I first learnt about the existance of rigging and UV unwrapping. It was a mind blower.
Everything was worked out in Maya and coloring and editing was done in Photoshop.
I tried to aim high and did a very complex "short" story which was too much and I couldn't finish it, so I made the reel you see now.

Lin Render in Maya with Mental Ray

Lin Render in Maya with Mental Ray

Nova Odos Reel 2013

Sketch 01

Sketch 01

Sketch 02

Sketch 02

Sketch 03

Sketch 03

Common character poses

Common character poses

Character main expressions

Character main expressions

Color Script of story

Color Script of story