Website powered by

Pearl (Original Character)

At first I started this personal project to learn how to transition between Blender to Unity.
In the end I took the oportunity of Reallusion 2016 Contest and I entered this character along other, winning an Honorific Mention in the contest.
Trivia about this project:
- This was my first map baking using xNormals.
- Unfortunately, I did this project before knowing about the existance of PBR and Substance Painter/Designer (all color maps were exported directly from Zbrush).
- This was my first rigging of a complex character in Blender.
- This was the first time I ever used iClone, Character Creator and 3Dxchange (Reallusion Softwares).

Want to know more about this project? Check out my polycount account:
https://polycount.com/discussion/178431/reallusion-character-design-pearl-guilt-monster#latest

Zbrush render

Zbrush render

Zbrush render

Zbrush render

Zbrush render

Zbrush render

Zbrush render

Zbrush render

NovaOdosVid03 (Reallusion Contest 2016) iClone software

Zbrush render

Zbrush render

Zbrush render frontal detail

Zbrush render frontal detail

Zbrush render rear detail

Zbrush render rear detail

Zbrush render shoe detail

Zbrush render shoe detail

Blender 2.79 (or less) Cycles Render

Blender 2.79 (or less) Cycles Render

Blender render test before "Filmic"

Blender render test before "Filmic"

Blender render test

Blender render test

Zbrush render test

Zbrush render test

Zbrush render test

Zbrush render test

Sketch (This was the first sketch of my character).

Sketch (This was the first sketch of my character).

More sketches

More sketches

Expression testing in Zbrush

Expression testing in Zbrush

Pearl with iClone's animation presets.