At first I started this personal project to learn how to transition between Blender to Unity.
In the end I took the oportunity of Reallusion 2016 Contest and I entered this character along other, winning an Honorific Mention in the contest.
Trivia about this project:
- This was my first map baking using xNormals.
- Unfortunately, I did this project before knowing about the existance of PBR and Substance Painter/Designer (all color maps were exported directly from Zbrush).
- This was my first rigging of a complex character in Blender.
- This was the first time I ever used iClone, Character Creator and 3Dxchange (Reallusion Softwares).
Want to know more about this project? Check out my polycount account:
https://polycount.com/discussion/178431/reallusion-character-design-pearl-guilt-monster#latest
NovaOdosVid03 (Reallusion Contest 2016) iClone software
Pearl with iClone's animation presets.